![]() Originally posted by Sinderlin:Individual fights or whole dungeon runs can go south very quickly in this game and often enough there is nothing you can do about it. But they'll stand on the shoulders of the corpses and asylum inmates who helped to build the estate before meeting a gruesome end. Eventually there'll be an inner circle of hardened and experienced adventurers who can take on the DARKEST DUNGEON. This is a story about a whole lot of people dying pointless deaths and succumbing to madness. In short: This is no story about heroes overcoming impossible odds. ![]() You are meant to aim for averaging more passable successes than abject failures. You are meant to cut your losses when a dungeon run is about to crash headlong into a brick wall. You are not meant to keep every fresh adventurer alive and sane. This game is about knowing when to stop and when to push on. That's part of the story this game is trying to tell you. No amount of skill or preparation can make you immune against a streak of bad luck. Individual fights or whole dungeon runs can go south very quickly in this game and often enough there is nothing you can do about it.
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